Hello!

I solved it, the problem was the way I set the setCoordinate. I set them
wrong and I found the right way in the TexturedPlane-class downloaded
with Java3D

Thanks for all your help!!

Best Regards

Fredrik



-----Ursprungligt meddelande-----
Fr�n: Fredrik Andersson 
Skickat: den 3 oktober 2001 13:45
Till: [EMAIL PROTECTED]
�mne: [JAVA3D] Still upsidedown


Hello!

Thanks for all help!

But I can't get this right.

This is so strange cause I have 2 different images like:
1.
-------
|  I  |
|  I--|
|     |
-------
2.
-------
|  I    |
|--I  |
|     |
-------
Image 1 appears OK but image 2 appaers upsidedown like:
-------
|       |
|  I--|
|  I  |
-------

The code for this is the same (sameobject) and looks like:
The TextureCoordinates:

        Point2f point2f = new Point2f(0.0f, 0.0f);
        quadArray.setTextureCoordinate(0, point2f);

        point2f.set(1.0f, 0.0f);
        quadArray.setTextureCoordinate(1, point2f);

        point2f.set(1.0f, 1.0f);
        quadArray.setTextureCoordinate(2, point2f);

        point2f.set(0.0f, 1.0f);
        quadArray.setTextureCoordinate(3, point2f);

And the ImageComponent2D:
        imageComponent2D.setYUp(false);

So if someone understand what I'm doing wrong please let me know!

Best regards

Fredrik Andersson

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