Hi everybody!
I made this question some time ago, but I hope to someone could help me now.
Our scenegraph is a very complex terrain, with many objects loaded, and a
extension of about 10 x 10 Km.
So we are getting a lot of problems with the zbuffer resolution.
We have made a class wich updates the near and far clipping planes, but We
dont know what is the best
algorithm to do that. We fix these clipping planes by making many attemps.
I have this dates:
My position.
Terrain's mer: xMin,yMin,xMax,yMax
Number of objects in the scenegraph: trees, electric posts, electric
substations, etc
Could you help me, please?
Thanks!
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