Fredrik, You have to define the hole in your geometry, not just in the texture. This means that you would have to have a vertex at each corner of the window and also calculate the texture points that match the new vertices.
If this doesn't help you, then maybe I or someone could provide sample code after work. -Todd -----Original Message----- From: Fredrik Andersson [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 3:16 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] How do a create a hole? Hello! I thougt that I could create a window on a wall with just ading a transparent gif as a texture, but I couldn't see through the texture as a tought. I did like this: Image from front) ----------------------- |XXXXXXXXXXXX| |XXXX XXXXX| |XXXX XXXXX| |XXXXXXXXXXXX| ---------------------- Image from side with object behind) | | X But with the big hole (transparent gif) in the texture, I couldn't se the object (x) behind it. Does anyone know how too create a hole or a window in a texture-plane? Best regards Fredrik Andersson ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
