Roy,

No, you can't have multiple view frustums (or multiple views) rendering
to the same canvas.  In general, this wouldn't work anyway: two
different pieces of geometry rendered with a different viewing frustum
in the same window won't be Z-buffered correctly.  One solution
would be to move your platform geometry forward to ensure that it is
in front of the front clipping plane.

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date: Tue, 16 Oct 2001 14:09:01 -0400
>From: Roy Duffy <[EMAIL PROTECTED]>
>Subject: [JAVA3D] near clipping plane and platform geometry
>To: [EMAIL PROTECTED]
>
>I have a piece of geometry that I want to render in the foreground.  I
>am using PlatformGeometry for this and it works great.  But Z-buffering
>issues are forcing me to have to move the near clipping plane forward.
>But when I do that I lose my PlatformGeometry.  Is there any way I can
>set up multiple view frustums?  One would contain the PlatformGeometry
>and the other would contain the rest of the scene?
>It seems like this would mean having multiple Views active in a single
>Canvas3D.  Can it be done?
>
>Thanks.
> -Roy Duffy
>[EMAIL PROTECTED]
>
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