Roy, No, you can't have multiple view frustums (or multiple views) rendering to the same canvas. In general, this wouldn't work anyway: two different pieces of geometry rendered with a different viewing frustum in the same window won't be Z-buffered correctly. One solution would be to move your platform geometry forward to ensure that it is in front of the front clipping plane.
-- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 16 Oct 2001 14:09:01 -0400 >From: Roy Duffy <[EMAIL PROTECTED]> >Subject: [JAVA3D] near clipping plane and platform geometry >To: [EMAIL PROTECTED] > >I have a piece of geometry that I want to render in the foreground. I >am using PlatformGeometry for this and it works great. But Z-buffering >issues are forcing me to have to move the near clipping plane forward. >But when I do that I lose my PlatformGeometry. Is there any way I can >set up multiple view frustums? One would contain the PlatformGeometry >and the other would contain the rest of the scene? >It seems like this would mean having multiple Views active in a single >Canvas3D. Can it be done? > >Thanks. > -Roy Duffy >[EMAIL PROTECTED] > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".