I have a piece of geometry that I want to render in the foreground. I am using PlatformGeometry for this and it works great. But Z-buffering issues are forcing me to have to move the near clipping plane forward. But when I do that I lose my PlatformGeometry. Is there any way I can set up multiple view frustums? One would contain the PlatformGeometry and the other would contain the rest of the scene? It seems like this would mean having multiple Views active in a single Canvas3D. Can it be done?
Thanks. -Roy Duffy [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".