This is probably not a bug.  Java 3D renders objects in an arbitrary
order, so whether your objects with depth buffer disabled are rendered
before or after other objects with depth buffer enabled is up to the
system (and may depend on other attributes, etc).  Try putting your
depth-buffer-disabled geometry under an OrderedGroup.

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date: Wed, 17 Oct 2001 13:41:24 -0600
>From: Scott Rutledge <[EMAIL PROTECTED]>
>Subject: [JAVA3D] setDepthBufferEnable bug?
>To: [EMAIL PROTECTED]
>
>Using the latest OGL version of J3D, when I render an object that has it's
>depth buffering disabled, instead of displaying it in front of everything
>else, it only displays it _behind_ everything else. Like instead of
>disabling the depth test, it's inverting it.
>
>I read on the list that this was a problem with the DX version. Any
>similarly known issues with the GL one?
>
>Scott
>
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