Using the latest OGL version of J3D, when I render an object that has it's depth buffering disabled, instead of displaying it in front of everything else, it only displays it _behind_ everything else. Like instead of disabling the depth test, it's inverting it.
I read on the list that this was a problem with the DX version. Any similarly known issues with the GL one? Scott =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
