Dear all,

Firstly, I have read all the previous mail and have read all the items
suggested but I am still having problems with RotPosPathInterpolator.

My problem is that I have a bearing of an object which in Euler angles goes
(0,Y,0).  Y has a value from 0 to 360.  I run it through a conversion
method to turn it into Quat4f and it seemed to work OK until X is between
certain angles and the quaternion produced has a negative number for one of
the variables.  The object controlled by the RotPosPathInterpolator then
resets itself to the angle it starterd at.

Any ideas on the problem?  Is it the RotPosPathInterpolator, bad
conversion?  The way I am trying to do it?

What I am trying to achive is as a camera moves in a circle, it always
faces forward.  A drawing of what I am trying to achieve is attached.

Any help would be greatly apprecitated and I am sorry for any repetition of
the subject,

Regards,

Mike Butt

problem.bmp

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