Hi:
I'm trying to do the following thing:
on the left part of Canvas3D, use perspective
projection draw sth, and on the right part, use
parallel projection draw some other stuff, there are
some NodeComponents like texture may be shared between
the left and right part.
In openGL, glViewport can split the window to do
different things on each viewport. In j3d, it seems
like I need to have two View objects with different
projection policy, both referring to the same
Canvas3D. But how can I set some of the SceneObject
belong to one View while the other parts belong to
another? Or I should do it in other ways?

Thanks very much
XW

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