Hi,
I am quite new to Java3D and I find it absolutely GREAT, but everything I
try to do costs me a lot. For instance the attached picture shows a
IndexedQuadArray with a texture, the texture is correctly applied so I think
that the texture coordinates are ok, but the problem is that in the texture
each texel maps to a face of the IndexedQuadArray, so each face gets ONLY
one color, I've tried every possible filtering option and a thousand things
more, how can I get smooth textures in my objects.
Thanks in advance
FCo from Cordoba, Argentina

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Attachment: Stage3d.gif
Description: GIF image

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