Hi, I am quite new to Java3D and I find it absolutely GREAT, but everything I try to do costs me a lot. For instance the attached picture shows a IndexedQuadArray with a texture, the texture is correctly applied so I think that the texture coordinates are ok, but the problem is that in the texture each texel maps to a face of the IndexedQuadArray, so each face gets ONLY one color, I've tried every possible filtering option and a thousand things more, how can I get smooth textures in my objects. Thanks in advance FCo from Cordoba, Argentina
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