Hi Paul:

Since the default value of view.getMinimumFrameCycleTime is 0, how can I
reduce the value of FrameCycleTime so that the ghost image can minimized?

Best regards,

G.B. Liu

>also note bug 4504138
>"Synopsis stereo wrong transformation in immediate for rendering in left
>eye
>image buffer"
>
>"Dipl. Ing. Paul Szawlowski" schrieb:
>
> > use View.setMinimumFrameCycleTime
> >
> > Guang Bin Liu schrieb:
> >
> > > Hi Mentors:
> > >
> > > I am a question generator!  Please pardom me!
> > > In the following code, two images are rendered to left / right eyes
> > > separately.  It works well! A lot of thanks to kevin and Paul!
> > >
> > > public void render()
> > > {
> > > if (gc == null)
> > > {
> > > // Set up Graphics context
> > >   gc = canvas.getGraphicsContext3D();
> > >   gc.setAppearance(appear);
> > >   no0 = ball0.getBalling();  // a geometry
> > >   no1= ball1.getBalling();   // a geometry
> > >   no2 = ball2.getBalling();  // a black geometry
> > > }
> > >   gc.clear();
> > >   gc.setStereoMode(GraphicsContext3D.STEREO_LEFT);
> > >   gc.draw(no1);
> > >    //Can we reduce the render time to get rid of ghost image
> > >   gc.draw(no0);
> > >   gc.setStereoMode(GraphicsContext3D.STEREO_RIGHT);
> > >   gc.draw(no2);
> > >    //Can we reduce the render time to get rid of ghost image
> > >   gc.draw(no0);
> > >   canvas.swap();
> > > }
> > >
> > > However, because of the long persistance of the monitor, ghost image
>exists
> > > (each eye can also view a faded image allocated to the opposite eye).
>AS
> > > ultrashort persistance monitor costs a lot more than the common ones.
>I am
> > > thus wondering whether it is possible to reduce the rendering time for
>each
> > > frame so that the ghost image disappears?  Thank you a lot!
> > >
> > > G.B. Liu
> > >
> > > _________________________________________________________________
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