Hello
 
I'd like to detect intersections of a sphere that is moving around in space with other objects (shape3D) . Then I need to extract the face of that object where it intersects the sphere.
 
Can anyone give me a hint how to realize such an intersection detection. Has anyone maybe written something similar that could help me to understand the problem.
 
I would really apreciate very much any help. Thanks a lot in advance
 
Chris

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