if transform is your Transform3D, then Vector3D tranlation = new Vector3D(); transform.get(translation); Point3d myPoint = new Point3d(translation);
The get picks out only the translation part if the parameter is a Vector3D, then you can either use its x, y, z values or pass them to a new Point3d. Tony -----Original Message----- From: Thomas Gilbert Giusepe [mailto:[EMAIL PROTECTED]] Sent: 16 November 2001 10:39 To: [EMAIL PROTECTED] Subject: [JAVA3D] getting Transform3D x,y,z values ?? Hi there, How could I get access to my Transform3D x,y,z values? I need to transfer such values to a Point3d. Thnx in advance....�:0). Thomas _________________________________________________________________ Downloaden Sie MSN Explorer kostenlos unter http://explorer.msn.de/intl.asp =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
