Oops!  I'm always doing that.  Its Transform3D but Vector3d (lower case).  I
always use
import javax.vecmaths.*;

-----Original Message-----
From: Thomas Gilbert Giusepe [mailto:[EMAIL PROTECTED]]
Sent: 16 November 2001 13:07
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] getting Transform3D x,y,z values ??


Hi Tony,

Thnx by your reply. I think that it would be great. Just only a last
thing... my debuger get to me the error:
--
Class Vector3D not found
--
Although I have put in my head file the:
import javax.vecmath.Vector3d;
Have some hints on why this !?

Thnx in advance....§:0). Thomas



>From: Burrows Anthony <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] getting Transform3D x,y,z values ??
>Date: Fri, 16 Nov 2001 10:42:37 -0000
>
>if transform is your Transform3D, then
>
>Vector3D tranlation = new Vector3D();
>transform.get(translation);
>Point3d myPoint = new Point3d(translation);
>
>The get picks out only the translation part if the parameter is a Vector3D,
>then you can either use its x, y, z values or pass them to a new Point3d.
>
>Tony
>
>
>
>-----Original Message-----
>From: Thomas Gilbert Giusepe [mailto:[EMAIL PROTECTED]]
>Sent: 16 November 2001 10:39
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] getting Transform3D x,y,z values ??
>
>
>Hi there,
>
>How could I get access to my Transform3D x,y,z values? I need to transfer
>such values to a Point3d.
>
>Thnx in advance....§:0). Thomas
>

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