> T3D.lookAt(new Point3d(0.0,0.0,-3.0), > new Point3d(73.0,409.0,0.0 ), > new Vector3d(0.0,1.0,0.0 )); > T3D.invert();
Check your parameters: you are looking from 0,0,-3 to 73,409,0 - thats what you get ! NOTE: when looking to your screen: positive x axes to your right positive y axes up positive z axes coming out of your screen. regards Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
