> T3D.lookAt(new Point3d(0.0,0.0,-3.0),
> new Point3d(73.0,409.0,0.0 ),
> new Vector3d(0.0,1.0,0.0 ));
> T3D.invert();

Check your parameters:
you are looking from 0,0,-3 to 73,409,0 - thats what you get !

NOTE: when looking to your screen:
positive x axes to your right
positive y axes up
positive z axes coming out of your screen.

regards
Paul

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