I really don't think this is a problem with lookat, but the scenegraph. You should be able to set the transformation on the viewTG and see that reflected properly in the scene. I don't use that key behavior, so I don't know if that is overriding the viewTG, but that's also another palce to look.
-----Original Message----- From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]] Sent: Monday, November 19, 2001 10:50 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Problems with lookAt > T3D.lookAt(new Point3d(0.0,0.0,-3.0), > new Point3d(73.0,409.0,0.0 ), > new Vector3d(0.0,1.0,0.0 )); > T3D.invert(); Check your parameters: you are looking from 0,0,-3 to 73,409,0 - thats what you get ! NOTE: when looking to your screen: positive x axes to your right positive y axes up positive z axes coming out of your screen. regards Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".