I really don't think this is a problem with lookat, but the scenegraph.  You
should be able to set the transformation on the viewTG and see that
reflected properly in the scene.  I don't use that key behavior, so I don't
know if that is overriding the viewTG, but that's also another palce to
look.

-----Original Message-----
From: Dipl. Ing. Paul Szawlowski [mailto:[EMAIL PROTECTED]]
Sent: Monday, November 19, 2001 10:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Problems with lookAt


> T3D.lookAt(new Point3d(0.0,0.0,-3.0),
> new Point3d(73.0,409.0,0.0 ),
> new Vector3d(0.0,1.0,0.0 ));
> T3D.invert();

Check your parameters:
you are looking from 0,0,-3 to 73,409,0 - thats what you get !

NOTE: when looking to your screen:
positive x axes to your right
positive y axes up
positive z axes coming out of your screen.

regards
Paul

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