Hi Gregory > Yes - it does indeed support bumpmapping. In fact if you've done it in GL or > similar you're not too far from what you'll need to do in Java3D. With the > Shape3D interface and the multitexture operations you can do just about > everything you want to ... not necessarily how you'd want to do it - but you > can do it. Aha interesting well I really would like to know how you will do that with real lightning and no per fragment operations? Well the only thing which you might can fake is using one texture as normalmap and another one as lightningmap but that's no real bumpmapping and it will be quite hard without dot3 operations
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