Hi Gregory

> Yes - it does indeed support bumpmapping. In fact if you've done it in GL or
> similar you're not too far from what you'll need to do in Java3D. With the
> Shape3D interface and the multitexture operations you can do just about
> everything you want to ... not necessarily how you'd want to do it - but you
> can do it.
Aha interesting well I really would like to know how you will do that with
real lightning and no per fragment operations? Well the only thing which
you might can fake is using one texture as normalmap and another one as
lightningmap but that's no real bumpmapping and it will be quite hard
without dot3 operations

EOF,
 J.D.

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