Yes - it does indeed support bumpmapping. In fact if you've done it in GL or similar you're not too far from what you'll need to do in Java3D. With the Shape3D interface and the multitexture operations you can do just about everything you want to ... not necessarily how you'd want to do it - but you can do it. ----- Original Message ----- From: "Nikolai V. Chr." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, September 27, 2001 7:53 AM Subject: [JAVA3D] Bump-mapping
> Does Java3D support bump-mapping? > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
