Ok, I just discovered the HTML Converter program.  This is cool,
but now the Java 3D applet I wrote has just issued an error (while
loading) that says Tuple3f "Bad Magic Number".

Now I suspect that this is because the 1.3.1 plugin has a problem
with the Java3D stuff.  My applet was originally written with the
Linux/Blackdown Java 3D stuff but that shouldn't matter because I'm
running it under Windows and the API's are certainly identical, right?

Sigh... this is getting difficult.

-- John


> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of John Nelson
> Sent: Monday, October 08, 2001 7:51 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] How to build an applet ?
>
>
> Ok, my Java3d based program is ready for use on the web as an applet...
> but do I need to put in special hooks for the javax and java3d libraries?
> I definately use many classes that are in the Java3d package, but of
> course web users typically don't have these esoteric packages.
>
> Now I looked into something called the "Optional Version Extensions" and
> found little in the way of pragmatic help (at least on Sun's web site).
>
> So then I decided to just emulate the plugin HTML files provided with the
> Java 3d examples.  Well those prescribe using the OBJECT tag which
> downloads the Java plugin on Windows, so that's busily grinding happily
> away... but I surely wouldn't want everyone who visits my site to spend 20
> minutes downloading the runtime plugin.
>
> So what's the best way to deploy Java 3d programs as applets?
>
> -- John
>
> --
> _____________________________________________________
>
> John T. Nelson
> President               |    Computation.com Inc
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> _____________________________________________________
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