Dear Java3d-friends, I have a problem, please help me. I have a large scenegraph which contains almost 5,000 triangles, I give a texture to each triangle. I found, when my program finish setting the texture to every triangle, I can not render immediately(I use off-screen mode), I must wait for a long time, because there is 3 threads in Java3d is running. If I do not add the textures, the renderer is very fast. How can I improve my program? Please help me.
H. Yang [EMAIL PROTECTED] _____________________________________________________________ Open a Free Personalized Email account today at http://AFreeInternet.com. This service is SPAM-INTOLERANT. If you believe this message is unsolicited commercial email, please report the incident at http://AFreeInternet.com/contact.html. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".