Dear Java3d-friends,
  I have a problem, please help me.
  I have a large scenegraph which contains almost 5,000 triangles, I give a texture to 
each triangle.
  I found, when my program finish setting the texture to every triangle, I can not 
render immediately(I use off-screen mode), I must wait for a long time, because there 
is 3 threads in Java3d is running.
  If I do not add the textures,  the renderer is very fast.
  How can I improve my program? Please help me.

     H. Yang
     [EMAIL PROTECTED]


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