Hi, I want to decrease the CPU utilization of my Java 3D application. I came across an answer to by problem when I was going through the Java 3D FAQ page and I have pasted it below:
"How can I stop 100% CPU utilization? Java3D uses 100% CPU to gain maximum performance and number of frames per second rendered. On games and many highly complex applications, that leaves no time for user code to do stuff. To modify the priority of all the Java 3D threads running you can use the static setJ3DThreadPriority() method. The values range from Thread.MIN_PRIORITY to Thread.MAX_PRIORITY . " But, I am still not sure which Java 3D threads are refered to in the above statement. Could someone explain what this process involved in a bit more detail please? Thanks, Sam _____________________________________________ Free email with personality! Over 200 domains! http://www.MyOwnEmail.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".