Hi,

I want to decrease the CPU utilization of my Java 3D application. I came
across an answer to by problem  when I was going through the Java 3D FAQ
page and I have pasted it below:


"How can I stop 100% CPU utilization?

Java3D uses 100% CPU to gain maximum performance and number of frames per
second rendered. On games and many highly complex applications, that leaves
no time for user code to do stuff.
To modify the priority of all the Java 3D threads running you can use the
static setJ3DThreadPriority() method. The values range from
Thread.MIN_PRIORITY to Thread.MAX_PRIORITY .   "


But, I am still not sure which Java 3D  threads are refered to in the above
statement.  Could someone explain what this process involved in a bit more
detail please?


Thanks,


Sam


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