>Delivered-To: [EMAIL PROTECTED]
>X-EM-Version: 5, 0, 0, 4
>X-EM-Registration: #01E0520310450300B900
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>MIME-Version: 1.0
>Date: Thu, 11 Oct 2001 09:21:50 -0500
>From: Sam <[EMAIL PROTECTED]>
>Subject: [JAVA3D] a CPU utilization question
>To: [EMAIL PROTECTED]
>
>Hi,
>
>I want to decrease the CPU utilization of my Java 3D application. I came
>across an answer to by problem when I was going through the Java 3D FAQ
>page and I have pasted it below:
>
>
>"How can I stop 100% CPU utilization?
>
>Java3D uses 100% CPU to gain maximum performance and number of frames per
>second rendered. On games and many highly complex applications, that leaves
>no time for user code to do stuff.
>To modify the priority of all the Java 3D threads running you can use the
>static setJ3DThreadPriority() method. The values range from
>Thread.MIN_PRIORITY to Thread.MAX_PRIORITY . "
>
>
>But, I am still not sure which Java 3D threads are refered to in the above
>statement. Could someone explain what this process involved in a bit more
>detail please?
>
This setJ3DThreadPriority() apply to ALL Java3D internal threads.
Here is an example to show Threads running under Java3D and
setting the priority.
- Kelvin
/*
* "@(#)ThreadPriority.java 1.1 99/10/27"
*
* Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class ThreadPriority extends JApplet {
JTextArea textarea = new JTextArea(20, 15);
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple shape leaf node, add it to the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into
// the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
0, 0,
4000, 0, 0,
0, 0, 0);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public ThreadPriority() {
Container contentPane = getContentPane();
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
contentPane.add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
SimpleUniverse u = new SimpleUniverse(c);
View view = u.getViewer().getView();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
textarea = new JTextArea(20, 15);
textarea.setEditable(false);
String priorities[] = new String[Thread.MAX_PRIORITY -
Thread.MIN_PRIORITY +1];
for (int i=0; i < priorities.length; i++) {
priorities[i] = i + Thread.MIN_PRIORITY + "";
}
JPanel panel = new JPanel();
panel.setLayout(new FlowLayout());
panel.add(new JLabel("Set Java3D Priority "));
final JComboBox j3dPri = new JComboBox(priorities);
j3dPri.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
VirtualUniverse.setJ3DThreadPriority(j3dPri.getSelectedIndex()+
Thread.MIN_PRIORITY);
printThreadsInfo();
}
});
panel.add(j3dPri);
JPanel ppanel = new JPanel();
ppanel.setLayout(new BorderLayout());
ppanel.setBorder(new TitledBorder("Thread Priority"));
ppanel.add("North", panel);
ppanel.add("Center", new JScrollPane(textarea));
contentPane.add("South", ppanel);
j3dPri.setSelectedIndex(VirtualUniverse.getJ3DThreadPriority() -
Thread.MIN_PRIORITY);
}
void printThreadsInfo() {
ThreadGroup rootThreadGroup = Thread.currentThread().getThreadGroup();
ThreadGroup parent;
while ((parent = rootThreadGroup.getParent()) != null) {
rootThreadGroup = parent;
}
ThreadGroup j3dThreadGroup = findThreadGroup(rootThreadGroup);
if (j3dThreadGroup != null) {
textarea.setText("");
Thread threads[] = new Thread[j3dThreadGroup.activeCount()];
int count = j3dThreadGroup.enumerate(threads);
for (int i=0; i < count; i++) {
textarea.append(threads[i].getName() + ": " +
threads[i].getPriority() + "\n");
}
}
}
ThreadGroup findThreadGroup(ThreadGroup group) {
if (group.getName().equals("Java3D")) {
return group;
}
ThreadGroup threadGroups[] =
new ThreadGroup[group.activeGroupCount()];
int count = group.enumerate(threadGroups);
ThreadGroup j3dGroup;
for (int i=0; i < count; i++) {
j3dGroup = findThreadGroup(threadGroups[i]);
if (j3dGroup != null) {
return j3dGroup;
}
}
return null;
}
//
// The following allows ThreadPriority to be run as an application
// as well as an applet
//
public static void main(String[] args) {
ThreadPriority prog = new ThreadPriority();
new MainFrame(prog, 350, 600);
// wait until Java3D Thread setup complete
try {
Thread.sleep(2000);
} catch (InterruptedException e) {};
prog.printThreadsInfo();
}
}