Hi all, I'm writing the stochastic radiosity renderer in Java3D. The bottle-neck of my application is ray shooting - I use the 'PickRay' class and 'pickClosest' method. Do you have some suggestions how to improve performance of this procedure? (My SceneGraph is compiled, with some capabilities set as usual, but what about native compilation etc. or anything else)
Thanks a lot, Martin Cadik student of CTU in Prague, Czech Republic Objevte oranžový svět financí a vyhrajte v soutěži s ING! http://user.centrum.cz/redir.php?url=http://soutez.ing.cz =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
