In looking at the
coordinates contained in a GeometryArray, I just discovered that the
Triangulator is dividing a simple 4-sided polygon into what looks like a
triangle fan with 14 triangles. I believe this is causing my
application to take much more memory than it should, as I'm drawing a lot of
4-sided polygons.
I
use GeometryInfo to load my geometry. Is there some way to specify
the triangle density that the triangulator generates? In my application,
two triangles would be sufficient for a 4-sided polygon, and would probably
conserve memory.
Daniel
Dvorak
