In looking at the coordinates contained in a GeometryArray, I just discovered that the Triangulator is dividing a simple 4-sided polygon into what looks like a triangle fan with 14 triangles.  I believe this is causing my application to take much more memory than it should, as I'm drawing a lot of 4-sided polygons.
 
I use GeometryInfo to load my geometry.  Is there some way to specify the triangle density that the triangulator generates?  In my application, two triangles would be sufficient for a 4-sided polygon, and would probably conserve memory.
 
Daniel Dvorak

Reply via email to