I've built a QuadArray which contains non-planar quads (quads without all vertices in the same plane)...
...this is impossible in theory, so I guess Java3D internally divides every quad into 2 triangles. My questions are: Is this true? How are divided the quads? Does it depend on the the order you specify the vertices? Thanks. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
