Chien Yang wrote: > To use this, it is > recommended that an application create their own BufferedImage > of the desired size, use Java2D to render into their > BufferedImage, and then use the new drawAndFlushImage method > to draw the image into the Canvas3D.
Will using VolatileImage give any speedup here ? Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
