Hi

Hmm I've got a question concerning Textures and MipMap.
If I set the MIPMAP-Mode of a Texture to Texture.BASE_LEVEL. Which
means it has only one Texture and add a ImageComponent2D to the Texture by
using this line :

texMap.setImage(0,imageComp);

I get an exception:

Texture: mipmap image not set at level0

?????

I wonder know what's level 0 then when it's not zero? I tried 1 but then
I'll get an index out of bounds exception.

Any clue what's wrong? I couldn't find a predefined field for level0
either.

EOF,
 J.D.

--
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