Hi Hmm I've got a question concerning Textures and MipMap. If I set the MIPMAP-Mode of a Texture to Texture.BASE_LEVEL. Which means it has only one Texture and add a ImageComponent2D to the Texture by using this line :
texMap.setImage(0,imageComp); I get an exception: Texture: mipmap image not set at level0 ????? I wonder know what's level 0 then when it's not zero? I tried 1 but then I'll get an index out of bounds exception. Any clue what's wrong? I couldn't find a predefined field for level0 either. EOF, J.D. -- Jmark2k+1 (http://www.antiflash.net/jmark) Test the performance of your PC online! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
