----- Original Message ----- From: "Karl Parry" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, December 10, 2001 8:36 AM Subject: [JAVA3D] Graphical content....how easy? I'm sure you know
> Hi, > I was wondering since you guys seem to know what's > going on with J3D, and I am in pretty poor shape in > comparison, whether any one could pass some code or > point out some fundamentals when it comes to creating > easy content. No such thing. I think that it once you've developed proficiency and built your own libraries, it 's not too hard to create content directly in J3D. Developing the proficiency, I find, is HARD. Everyone wants easy constructive geometry freeware, but it doesn't exist yet. Some people report that they're happy with Milkshape http://www.swissquake.ch/chumbalum-soft/ms3d/ for creating basic geometries, but I'm mostly interested in parametric shapes that I can manipulate live so I haven't gotten around to it yet. I think that Java 3D is ripe for expansion of its geometry data structure: constructive geometry, solid modeling, finite element stress analysis, structural dynamics, etc., but everyone's working on games instead. Sigh. > I was hoping to be able to pass in > 'building blocks' to my code to create a room or > buliding with the Java, but I'm having trouble > following sun's tutorials...Hey, I'm new to 3D > graphics! What can I say? > > Anyway if anyone has any ideas, let me know...Or > should I try a bit harder before I pester you lot? It takes both. Try hard and pester. Cheers, Fred Klingener Brock Engineering =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
