----- Original Message -----
From: "Karl Parry" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 10, 2001 8:36 AM
Subject: [JAVA3D] Graphical content....how easy? I'm sure you
know


> Hi,
> I was wondering since you guys seem to know what's
> going on with J3D, and I am in pretty poor shape in
> comparison, whether any one could pass some code or
> point out some fundamentals when it comes to creating
> easy content.

No such thing.  I think that it once you've developed
proficiency and built your own libraries, it 's not too hard to
create content directly in J3D.  Developing the proficiency, I
find, is HARD.

Everyone wants easy constructive geometry freeware, but it
doesn't exist yet.  Some people report that they're happy with
Milkshape http://www.swissquake.ch/chumbalum-soft/ms3d/ for
creating basic geometries, but I'm mostly interested in
parametric shapes that I can manipulate live so I haven't gotten
around to it yet.

I think that Java 3D is ripe for expansion of its geometry data
structure: constructive geometry, solid modeling, finite element
stress analysis, structural dynamics, etc., but everyone's
working on games instead.  Sigh.

> I was hoping to be able to pass in
> 'building blocks' to my code to create a room or
> buliding with the Java, but I'm having trouble
> following sun's tutorials...Hey, I'm new to 3D
> graphics! What can I say?
>
> Anyway if anyone has any ideas, let me know...Or
> should I try a bit harder before I pester you lot?

It takes both.  Try hard and pester.

Cheers,

Fred Klingener
Brock Engineering

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to