I've been using Milkshape for a few years now and although
it was kindof shaky in the early years, this has shaped up
to be a nice package.  You can build polygonal based models
and animate them, but you're right... it's all done right
up front.  No interactive modelling. Milkshape was designed
with game designers in mind, so it supports popular game
model formats.

-- John

> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Fred Klingener
> Sent: Monday, December 10, 2001 10:03 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Graphical content....how easy? I'm sure you know
>
>
> ----- Original Message -----
> From: "Karl Parry" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, December 10, 2001 8:36 AM
> Subject: [JAVA3D] Graphical content....how easy? I'm sure you
> know
>
>
> > Hi,
> > I was wondering since you guys seem to know what's
> > going on with J3D, and I am in pretty poor shape in
> > comparison, whether any one could pass some code or
> > point out some fundamentals when it comes to creating
> > easy content.
>
> No such thing.  I think that it once you've developed
> proficiency and built your own libraries, it 's not too hard to
> create content directly in J3D.  Developing the proficiency, I
> find, is HARD.
>
> Everyone wants easy constructive geometry freeware, but it
> doesn't exist yet.  Some people report that they're happy with
> Milkshape http://www.swissquake.ch/chumbalum-soft/ms3d/ for
> creating basic geometries, but I'm mostly interested in
> parametric shapes that I can manipulate live so I haven't gotten
> around to it yet.
>
> I think that Java 3D is ripe for expansion of its geometry data
> structure: constructive geometry, solid modeling, finite element
> stress analysis, structural dynamics, etc., but everyone's
> working on games instead.  Sigh.
>
> > I was hoping to be able to pass in
> > 'building blocks' to my code to create a room or
> > buliding with the Java, but I'm having trouble
> > following sun's tutorials...Hey, I'm new to 3D
> > graphics! What can I say?
> >
> > Anyway if anyone has any ideas, let me know...Or
> > should I try a bit harder before I pester you lot?
>
> It takes both.  Try hard and pester.
>
> Cheers,
>
> Fred Klingener
> Brock Engineering
>
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