We recently wrote a loader for the flexporter format to move skin and bone animation from 3dsmax/char studio. Currently we assign the bone names using the CSIDS that flexporter produces, but eventually we will need to map the bones back to standards Bip01 names also. I was planning on asking Pierre Terdiman (The author of the flexporter) if he had such a mapping. If I get the mapping I will send it to you.
Dave Yazel http://www.cosm-game.com ----- Original Message ----- From: Devrim DEMIRKAN <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 12, 2001 2:06 AM Subject: [JAVA3D] Java3D, FlexPorter, Animation Hi all; Has anybody dealt with 3DS Character Studio & FlexPorter ? I need the mapping of the CharStud. biped's ID to their actual 3DS names, that I can then reference them to my geometry? DEVO =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
