We recently wrote a loader for the flexporter format to move skin and bone
animation from 3dsmax/char studio.  Currently we assign the bone names using
the CSIDS that flexporter produces, but eventually we will need to map the
bones back to standards Bip01 names also.  I  was planning on asking Pierre
Terdiman (The author of the flexporter) if he had such a mapping.  If I get
the mapping I will send it to you.

Dave Yazel
http://www.cosm-game.com


----- Original Message -----
From: Devrim DEMIRKAN <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 12, 2001 2:06 AM
Subject: [JAVA3D] Java3D, FlexPorter, Animation


Hi all;

Has anybody dealt with 3DS Character Studio & FlexPorter ?
I need the mapping of the CharStud. biped's ID to their actual 3DS names,
that I can then reference them to my geometry?

DEVO

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