Title: RE: [JAVA3D] Java3D, FlexPorter, Animation

David would you be willing to share some of your code that relates to importing skinned objects?

> -----Original Message-----
> From: David Yazel [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, December 12, 2001 7:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java3D, FlexPorter, Animation
>
>
> We recently wrote a loader for the flexporter format to move
> skin and bone
> animation from 3dsmax/char studio.  Currently we assign the
> bone names using
> the CSIDS that flexporter produces, but eventually we will
> need to map the
> bones back to standards Bip01 names also.  I  was planning on
> asking Pierre
> Terdiman (The author of the flexporter) if he had such a
> mapping.  If I get
> the mapping I will send it to you.
>
> Dave Yazel
> http://www.cosm-game.com
>
>
> ----- Original Message -----
> From: Devrim DEMIRKAN <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, December 12, 2001 2:06 AM
> Subject: [JAVA3D] Java3D, FlexPorter, Animation
>
>
> Hi all;
>
> Has anybody dealt with 3DS Character Studio & FlexPorter ?
> I need the mapping of the CharStud. biped's ID to their
> actual 3DS names,
> that I can then reference them to my geometry?
>
> DEVO
>
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