Ewan,
        Can you elaborate more on how you get the 20MB number ?

- Chien Yang
  Java 3D Team.

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>Date: Wed, 12 Dec 2001 00:25:18 -0000
>From: Ewan Borland <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Memory consumption by textures
>To: [EMAIL PROTECTED]
>
>Hi,
>
>I'm trying to load a number of models into a switch group and then
>interpolate through them.
>
>Models are taking about 3MB RAM for the geometry and have 8 or 9 JPEG
>textures each. The total textures per model is about 200K each. However when
>I load the geometry with associated textures each new model is taking up
>about 20MB of RAM as opposed to the 3MB without the textures.
>
>I'm pretty sure that shouldn't be the case. This is really slowing down the
>interpolator, anyone got any ideas on what might be going on with the
>textures?
>
>Thanks,
>Ewan
>
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