are JPEG textures decompressed on loading? 200K of jpeg could be a whole lot more when decompressed.
David Yazel wrote: >Are you mipmapping the textures? That would double the memory. Are you >sharing textures for models if they are the same? That would help reduce >texture usage. > >Dave Yazel > >----- Original Message ----- >From: Ewan Borland <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Tuesday, December 11, 2001 7:25 PM >Subject: [JAVA3D] Memory consumption by textures > > >Hi, > >I'm trying to load a number of models into a switch group and then >interpolate through them. > >Models are taking about 3MB RAM for the geometry and have 8 or 9 JPEG >textures each. The total textures per model is about 200K each. However when >I load the geometry with associated textures each new model is taking up >about 20MB of RAM as opposed to the 3MB without the textures. > >I'm pretty sure that shouldn't be the case. This is really slowing down the >interpolator, anyone got any ideas on what might be going on with the >textures? > >Thanks, >Ewan > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
