are JPEG textures decompressed on loading? 200K of jpeg could be a whole
lot more when decompressed.

David Yazel wrote:

>Are you mipmapping the textures?  That would double the memory.  Are you
>sharing textures for models if they are the same?  That would help reduce
>texture usage.
>
>Dave Yazel
>
>----- Original Message -----
>From: Ewan Borland <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Tuesday, December 11, 2001 7:25 PM
>Subject: [JAVA3D] Memory consumption by textures
>
>
>Hi,
>
>I'm trying to load a number of models into a switch group and then
>interpolate through them.
>
>Models are taking about 3MB RAM for the geometry and have 8 or 9 JPEG
>textures each. The total textures per model is about 200K each. However when
>I load the geometry with associated textures each new model is taking up
>about 20MB of RAM as opposed to the 3MB without the textures.
>
>I'm pretty sure that shouldn't be the case. This is really slowing down the
>interpolator, anyone got any ideas on what might be going on with the
>textures?
>
>Thanks,
>Ewan
>
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