David,

  Do you have problems with my app?
http://www.geocities.com/corysia/RainDance.jar  This is only sound, no
graphics.  If you run this from the command line, there're a few debugging
messages printed.  I wrote this in Java3D 1.2.1.  In 1.3, there have been
some changes.  I was given the following comments from Sun, but I haven't
made the changes yet.

There is a second test app there called
http://www.geocities.com/corysia/RainDance2.jar  It uses a different method
of placing the sound.  The sound files are not bundled into this jar, so
you'll need to pull them out of the first if you want to try to run it.

----- Original Message -----
From: "Warren Dale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 30, 2001 3:01 PM
Subject: RainDance demo - fix and comment

Hi Corysia
A fix for 4519957 so that Sound.setPosition() works without transform being
applied DID make it into 1.3 Beta 1 release.

Two comments about 1.3 that affect sound.
(1) your RainDance demo uses SimpleUniverse to create an audioDevice, but
    please note that SimpleUniverse.Viewer.createAudioDevice already calls
    initialize().  While your explicit call within the if() test didn't fail
    in 1.2, its now causing a Illegal Thread Exception because the Audio
    Device that SimpleUniverse instantiates NOW creates a Thread that is
    did not create before.
(2) The recommend AudioDevice to use for 1.3 Beta 1 is HeadspaceMixer
    Please look over the README to get more details.



----- Original Message -----
From: "Yazel, David J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 14, 2001 6:52 AM
Subject: [JAVA3D] Sound hangs


> I remember John Wright having similar issues, but not to this extent.  If
I
> even just instantiate a JavaSoundMixer our app hangs within a few seconds.
> It requires a reboot of the entire machine.  This is jdk 1.3 and j3d 1.2.1
>
> Is this issue resolved in j3d 1.3?
>
> Dave Yazel
>
>
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