>Can you please give a short description how depth sorting is done (what
coordinate
>is taken for comparing the depth, ...) ?

The centroid of each geometry object is used for comparing depth.

>Is it not possible to do it pixelwise ?

No.  This would require hardware support in the graphics accelerator
(which no card provides).

>Is there an easy way to split geometry into smaller pieces (I suppose not.)

We considered providing a sorting policy that would break up geometry
objects, but decided that would be too expensive to implement (and a
lot of work).  If you need this feature, you will have to break up the
geometry so that each triangle (or group of nearly planar triangles) is
in a separate geometry array, and ensure that there are no intersecting
objects.

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date: Tue, 18 Dec 2001 16:30:11 +0100
>From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Still a transparency sorting problem in Java3D 1.3Beta?
>To: [EMAIL PROTECTED]
>
>Chien Yang schrieb:
>
>> David,
>>         We'll look into it, if you can send us a test program. Please, note
>> that TRANSPARENCY_SORT_GEOMETRY will not split geometry into smaller pieces,
>> so intersecting or intertwined objects may not be sorted correctly.
>>
>> thanks,
>>         Chien Yang.
>>         Java 3D Team.
>
>Can you please give a short description how depth sorting is done (what
coordinate
>is taken for comparing the depth, ...) ?
>Is it not possible to do it pixelwise ?
>Is there an easy way to split geometry into smaller pieces (I suppose not.)
>
>regards
>Paul
>
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