Kevin Rushforth schrieb:

> >Can you please give a short description how depth sorting is done (what
> coordinate
> >is taken for comparing the depth, ...) ?
>
> The centroid of each geometry object is used for comparing depth.

Do you only sort geometries, but not the triangles (or quads) within a geometry ?
What happens if I have 2 transparent concentric spheres with different diameters
(each a seperate shape). Will you get that configuration right ?

regards
Paul

PS: If there is a description of the capabilities of depth sorted transparency
(what it does and what it does not), please point me to that description, so I
don't have to bother you anymore with my questions.
Unfortunatly I cannot test the 1.3 version because of the FireGL bug.

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