Kevin Rushforth schrieb: > >Can you please give a short description how depth sorting is done (what > coordinate > >is taken for comparing the depth, ...) ? > > The centroid of each geometry object is used for comparing depth.
Do you only sort geometries, but not the triangles (or quads) within a geometry ? What happens if I have 2 transparent concentric spheres with different diameters (each a seperate shape). Will you get that configuration right ? regards Paul PS: If there is a description of the capabilities of depth sorted transparency (what it does and what it does not), please point me to that description, so I don't have to bother you anymore with my questions. Unfortunatly I cannot test the 1.3 version because of the FireGL bug. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
