Hello all,
    I'm trying to rotate a group of objects around the z-axis using the
rotationInterpolator for a small animation. If I rotate the objects
TransformGroup it works fine (Transform3D tgRot = new Transform3D();
tgRot.rotZ(1.0);) using tgRot, however when I try to have the rotation
interpolator rotate around the z axis using the tgRot as the rotation axis,
it simply rotates around the y-axis. Why is that? I know the default
rotation axis for the rotationInterp. is the y-axis, is there some way to
stop if from doing this and make it rotate around the z-axis? My scene graph
looks (partially) like this:

                        (BG)
                            |
                     (    TG       )  // this is the one I'm rotating in the
RotationInterpolator
                     /      |        \
                (TG)    (TG)    (TG)

Any help would be greatly Appreciated.

Eric Berry
(eb)

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