Hi

Hmm I lately discovered something very strange. Why doesn't
Java3D support 1D Textures? There are some certain usefull
scenarios where you only need 1D Textures instead of 2D which
is a waste of memory and bandwidth in this case.

Oh btw I also figured out a good way to add StencilBuffer
control to Java3D. Why not add them to the RenderingAttributes you
already can control DepthBuffer and AlphaBuffer there so it would
be the natural choice to add it too.

EOF,
  J.D.

--
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