> What is meant by a "particle" here? Is the "particle" a Sphere object? How > is a "particle" coded in Java 3D? What do you use it for?
Particle systems are usually used in games to simulate explosions / blood / water / rain etc. It's just a set of points moving according to an algorithm, with a decay time and a visual representation (squares, dots, whatever). Java3D does not support it directly � you have to roll your own. It's not hard. In less than one day I've got a generic particle system that has abstracted geometry and seeding. Soon it will have collision detection and varying acceleration over time too. Cheers ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
