Hi Alex > but since we are just beginning with this, I was > wondering whether the quad > with texture approach being discussed would > be better--or perhaps some combination > with LOD.
Well a particle - speaking now in subatomic terms - resambles rather a point than a sphere. So why not use a third approach and use point primivites. The problem both with quads and spheres in this scenario is that they get bigger when you move closer. This shouldn't happen in the subatomic world :) EOF, J.D. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
