Hi Dave, > > It seems like the only way to do this would be with a 3rd texture unit. If > we add a 3rd texture unit and the card only supports 2, then: > > 1. Will the geometry be rendered twice using multi-texture, and then a > second pass for the 3rd texture unit?
In Java3D1.3, there will be three passes in this case, one pass for each texture unit. -Charmaine =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
