Hi Dave,
>
> It seems like the only way to do this would be with a 3rd texture unit.  If
> we add a 3rd texture unit and the card only supports 2, then:
>
> 1. Will the geometry be rendered twice using multi-texture, and then a
> second pass for the 3rd texture unit?

In Java3D1.3, there will be three passes in this case, one pass for each
texture unit.

-Charmaine

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