Thank you for answering this question!  I assume this is the only solution
to my problem?  Is it possible to do it some other way?  Like perhaps  use
an ordered group and force the shadows to be drawn using alpha blending in a
second pass?

Dave Yazel

----- Original Message -----
From: Charmaine Lee <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 02, 2002 7:35 PM
Subject: Re: [JAVA3D] Multiple blending layers


Hi Dave,
>
> It seems like the only way to do this would be with a 3rd texture unit.
If
> we add a 3rd texture unit and the card only supports 2, then:
>
> 1. Will the geometry be rendered twice using multi-texture, and then a
> second pass for the 3rd texture unit?

In Java3D1.3, there will be three passes in this case, one pass for each
texture unit.

-Charmaine

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