Hi! Im very interested in 3D design techniques like David Yazel is showing us, related width memory allocation and something else, thanks David.
But Im more much worried about some 3D problems against Im fighting since a lot of time ago. Does someone implemented a satisfactory method to solve ZBuffer tearing? I�ve implemented a DinamicZBuffer which assigns clipping planes in function of the viewer�s altitude, but altitude ranges are arbitrary. Thanks in advance. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
