Hi Justin > My last point is to not assume that something that was implemented in > opengl cannot be implemented with j3d. Scenegraphs do have a different
Well I would say this depends heavy if the OpenGL implementation makes serious use of vendor specific extensions, functions and options which are not available to J3D it's quite hard to "convert" them. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
