Hi Daniel > (of which I don't count myself a member) to consider techniques to be > intellectual property, and many of the state-of-the-art effects are created > by people who have little interest in sharing them, let alone publishing > them through something like siggraph.
Sorry but I have to disagree and agree with Justin. What we see in games is rather what has been published at Siggraph or other computer graphics conferences years before. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
