Hi Daniel

> (of which I don't count myself a member) to consider techniques to be
> intellectual property, and many of the state-of-the-art effects are created
> by people who have little interest in sharing them, let alone publishing
> them through something like siggraph.

Sorry but I have to disagree and agree with Justin. What we see in games
is rather what has been published at Siggraph or other computer
graphics conferences years before.

EOF,
 J.D.

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