Hi, I've got a performance query that I haven't seen a straight answer to yet � and I want to know if there are any special considerations in Java 3D.
1) Is it faster (in Java 3D) to use quads or triangles? If triangles, the info I have read says that Triangle(Strip)Array is fastest using coords (not by reference) 2) Subdividing of planes/polys into smaller triangles to facilitate culling and sorting etc. - do walls of buildings (for example) that are vertically tall in relation to the "viewer" really need poly subdivision if the user will never see them rotated heavily away from their view in the X axis? Cheers for any insight :) ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
