Hi,

I've got a performance query that I haven't seen a straight answer to yet 
� and I want to know if there are any special considerations in Java 3D.

1) Is it faster (in Java 3D) to use quads or triangles? If triangles, the 
info I have read says that Triangle(Strip)Array is fastest using coords 
(not by reference)

2) Subdividing of planes/polys into smaller triangles to facilitate 
culling and sorting etc. - do walls of buildings (for example) that are 
vertically tall in relation to the "viewer" really need poly subdivision 
if the user will never see them rotated heavily away from their view in 
the X axis? 

Cheers for any insight :)

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