This thread is a good one.  We should
keep it up.  I would welcome talking
with people over the phone or some chat
system--or we could keep it up right here
on the mailing list.

Anyway-

I read the Scillion paper quickly and it looks
like it may be the ticket for my virtual
MSU project.  But again, the question is
how to do the whole thing efficiently in Java 3D.
And we should consider other related
methods as well.  I can probably throw
some student help at the project + some
limited funds at solving this problem.

There seem to be two basic situations-
generating scenes of real places on a
semi-procedural basis and the generating
of totally artificial worlds on a totally
procedural basis.

Maybe we should get a list together of those
of you interested in this area.   The
document that David started with is a good
one.  We should start pasting in the article
references below each category.

On the virtual MSU, I have access to a map
of the terrain that is in a .DWG file. Some
of you tried to take a crack at it but is
was too humongo to deal with.  This file
contains data about trees, etc.

Now if I have it correctly, we need to have
digital pictures of the distant scene elements.
In navigating MSU, we start at the central
element, Beuamont tower.  It sits on a little
hill, has a side walk, some trees, etc.  I
want to load up that terrain point and all
of the 3D elements around it--perhaps even
the trees--, put
Beaumont on top and look around.  The grassy
area around Beaumont extends 200 yards
with buildings starting there.  I am assuming
that we put our first imposters there.  When
we get close to the building, through LOD we
start loading up a different part of the
terrain/content model.  BTW, remember Julian
Gomez's idea of the scene graph as a
relational database?  Really, we are talking
about creating a specialized data structure-
basically a relational one.

OK, I have to go back to data analysis.  It
does seem like we would benefit from working
together on some of this stuff.  Maybe David's
rant has started something.

Alex

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Raj Vaidya
Sent: Saturday, January 05, 2002 2:51 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Re-inventing the wheel


Hi EveryOne:

Thanks David Yazel for your article, and Best Wishes in your
endeavor.

Here are some links which you, and others on this List, might find
useful:

1.
   http://citeseer.nj.nec.com/cs

   An excellent repository which has many papers on graphics
   including texturing, data structures, spatial partitioning etc.

   Specifically, you may find the following paper interesting:

   F. X. Sillion, G. Drettakis, and B. Bodelet. Efficient impostor
   manipulation for real-time visualization of urban scenery.
   Comp. Graphics Forum, 16(3), September 1997.

2. Siggraph proceedings:

   Surprising many of the papers are available online - collected by
   people to whom I owe many thanks. Do a search on google using the
   keywords: siggraph papers.

   Also some Siggraph Course Notes on Advanced Techniques (SGI site),
   subdivision surfaces (IBM site) are available.

3. EVLIB: The Electronic Visualization Library
   Excellent set of references including paper links, bibtext entries
   etc.

Good Luck

Raj Vaidya

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