Hi

> Well, generate silhouette edges too in software; though unlike creases and
> boundary edges the silhouettes are view dependent, and I am not sure
> whether the hardware or software approach is superior.

Well it hardly depends on scene complexity. Software approach could really
kill you off as you have to do backface/frontface determination for each
edge. But I've read a very interesting paper from Zhang et Al concerning
very fast backface culling, I wonder if Java3D is using this or does it only
depend on the hardware backface culling provided by the underlying
library? I'm currently working on a software sillhouete detection routine
in Java3D but I still have got some bugs. When it's finished I might put
it online if someone is interested.

> I create, and I algorithmically generate the outline ( outline simply
> as line segments and line segments *ONLY* ) based on crease edges and

Interesting I haven't looked up crease edges, valleys and ridges yet.

> boundary edges using connectivity info. rather than hardware tricks.
> Generating the crease edges is by using a recursive algorithm, but once
> generated there is minimal cost to render them.

Yep that's right they are calculate them once / render them always

EOF,
 J.D.

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(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
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