>     I'm sorry, I guess I should've been a little more clear.  I've got an
> example of how to make a flag wave in OpenGL.  I'm trying to understand 
how
> to create the same behavior in Java3D.  All of the Java3D animation 
examples
> deal with rotations and transforms.  Without using Morph, I'm trying to
> create an animation that manipulates the vertecies that make up my 
Shape3D.

It's pretty easy.

I think it goes like this (several slightly different ways depending on 
way you store geometry):

1) Create your shape with the ALLOW_COORDS_WRITE capability

2) Add a behaviour to your scene. In that behaviour, set to happen every 
frame, you call into your own code that manipulates the geometry.

3) Then you write the geometry back to the shape.

4) Repeat ad infinitum.

There's nothing that tricky with Java3D � although I don't know the 
OpenGL approach. Just start with a SimpleUniverse Java3d demo and add the 
steps above.

Cheers

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W<A> ~~~~~
(o) Wangjammer5 (Marc Palmer) 
( ) Wangjammer7 

www.wangjammers.org = Java Consultants (Web|Smartcards|Crypto)

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