> Thanks for the response.

> Heh I am so used to close to perfect "ports" it never occured to me that 
it
> would not work on every target, even if it had to be done using an
> inefficient method.

Well frankly I haven't touched the DirectX version of Java3D. As a games 
player, OpenGL always rocks more in my experience :-)

Does anyone have any info about what transforms can make it through 
Java3d to the graphics card for the benefit of T&L support on those 
cards?

I'm pretty sure my OpenGL driver for my Geforce3 Ti500 is doing some 
transforms here as my frame rate is pretty high for my scene (more than 
I'd expect anyway). I'd like to know how we can optimise our scene graph 
so that the card is doing as much of the work as possible.

...and is there any chance we will get pixel and vertex shaders in J3d, 
and if so how the hell will that work?!

Cheers

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